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Cruelclaw's Heist

Cruelclaw's Heist

Sorcery

rare

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

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Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Madnessvector

A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”

Mana Fixingmechanical

Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Bloomburrow#88rare···
Bloomburrow Promos#88srare···
Bloomburrow Promos#88prare···
Bloomburrow#310rare···

Related Concepts

Gift

A keyword ability that allows a spell’s caster to choose an opponent as to receive a benefit as the spell resolves or when the permanent with the ability enters. See rule 702.174, “Gift.”

Related Rules

702.174g

“Gift an extra turn” means the effect is “The chosen player takes an extra turn after this one.”

702.174h

“Gift a Treasure” means the effect is “The chosen player creates a Treasure token.”

400.7k

After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.

702.174b

On a permanent, the second ability represented by gift is “When this permanent enters, if its gift cost was paid, [effect].” On an instant or sorcery spell, the second ability represented by gift is “If this spell’s gift cost was paid, [effect].” The specific effect is defined by the [something] listed.

702.174c

Some effects trigger whenever a player gives a gift. Such an ability triggers whenever an instant or sorcery spell that player controls whose gift cost was paid resolves. It also triggers whenever the gift triggered ability of a permanent that player controls resolves.

702.174e

“Gift a card” means the effect is “The chosen player draws a card.”

702.174f

“Gift a tapped Fish” means the effect is “The chosen player creates a tapped 1/1 blue Fish creature token.”

702.174i

“Gift an Octopus” means the effect is “The chosen player creates an 8/8 blue Octopus creature token.”

Rulings

2024-07-26

You can't pay a gift cost more than once.

2024-07-26

For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell's other effects would take place.

2024-07-26

As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn't given at this time; rather, it's given at a later time based on whether or not the spell is a permanent spell.

2024-07-26

Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren't promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won't be able to choose targets for an enters ability of that permanent once the spell resolves.

2024-07-26

If a spell for which the gift was promised is countered, doesn't resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won't be given. None of its other effects will happen either.

2024-07-26

In the main set, there are four different kinds of gifts. "Gift a Food" causes the chosen opponent to create a Food token, while "Gift a Treasure" causes the chosen opponent to create a Treasure token. "Gift a card" causes them to draw a card, and "Gift a tapped Fish" causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: "Gift an Octopus," which causes the chosen opponent to create an 8/8 blue Octopus creature token, and "Gift an extra turn," which causes them to take an extra turn after the current turn ends.

2024-07-26

You pay all costs and follow all timing rules for a spell cast this way. For example, if the exiled card is a sorcery, you may cast it only during your main phase while the stack is empty.

2024-07-26

If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that's already on the battlefield, the gift isn't promised for that new permanent, even if it was promised for the original.

2024-07-26

For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent.