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Holy Day
Instant
common
Prevent all combat damage that would be dealt this turn.
Semantic Tags
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”
A spell that prevents all combat damage for a turn.
A spell that prevents all combat damage for a turn.
A keyword ability that lets a creature suddenly enter combat. See rule 702.49, “Ninjutsu.”
Format Legality
Price history
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Printings (7)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Tenth Edition#21 | common | · | · | · |
| Ninth Edition#18 | common | · | · | · |
| Ninth Edition#18★ | common | · | · | · |
| Eighth Edition#23★ | common | · | · | · |
| Eighth Edition#23 | common | · | · | · |
| Invasion#20 | common | · | · | · |
| Legends#20 | common | · | · | · |
Related Rules
Some prevention effects generated by static abilities refer to a specific amount of damage—for example, “If a source would deal damage to you, prevent 1 of that damage.” Such an effect prevents only the indicated amount of damage in any applicable damage event at any given time. It will apply separately to damage from other applicable events that would happen at the same time, or at a different time.
Defender
Defender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant.
Ninjutsu
Ninjutsu is an activated ability that functions only while the card with ninjutsu is in a player’s hand. “Ninjutsu [cost]” means “[Cost], Reveal this card from your hand, Return an unblocked attacking creature you control to its owner’s hand: Put this card onto the battlefield from your hand tapped and attacking.”
The card with ninjutsu remains revealed from the time the ability is announced until the ability leaves the stack.