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Quantum Riddler

Quantum Riddler

Creature — Sphinx

mythic

Flying When this creature enters, draw a card. As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead. Warp

4/6

$31.53 ✦ $38.19View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

ETB Mattersmechanical

Triggers when a creature or permanent enters the battlefield. Prime blink targets.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Evasivevector

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Flyingmechanical

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Edge of Eternities#305mythic···
Edge of Eternities Promos#72smythic···
Edge of Eternities Promos#72pmythic···
Edge of Eternities#72mythic···

Related Concepts

Flying

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Warp

A keyword ability found on permanent cards that allows them to be cast for an alternative cost. See rule 702.185, “Warp.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2025-07-25

Quantum Riddler’s replacement effect applies to an instruction to draw more than one card before any replacement effects apply to individual cards drawn. For example, if you control Thought Reflection (an enchantment with “If you would draw a card, draw two cards instead.”) and you cast Decode Transmissions while you have one or fewer other cards in your hand, you’ll apply Quantum Riddler’s replacement effect first, changing the “draw two cards” instruction to “draw three cards.” Then Thought Reflection’s replacement effect will apply to each of those three individual card draws, causing you to draw a total of six cards.

2025-07-25

Once a replacement effect has been applied to an event, it can’t be applied again to the newly modified event. For example, once Quantum Riddler’s replacement effect has modified the “draw two cards” instruction of Decode Transmissions, Thought Reflection’s replacement effect can double the resulting card draws without Quantum Riddler’s replacement effect applying again.

2025-07-25

If an effect instructs you to draw more than one card, Quantum Riddler’s replacement effect applies to that entire instruction, not the individual card draws represented by the instruction. For example, if you control Quantum Riddler and you cast Decode Transmissions while you have no other cards in your hand, Quantum Riddler’s replacement effect will apply, and you’ll draw three cards instead of two.