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Teleportal
Sorcery
uncommon
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Semantic Tags
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”
A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”
A spell or ability that gives a temporary power/toughness boost.
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Cannot be blocked or has an ability that makes it very hard to block.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Modern Masters 2017#193 | uncommon | · | · | · |
| Return to Ravnica#202 | uncommon | · | · | · |
Related Concepts
Related Rules
Overload
Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.
Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”
Rulings
The set of creatures that gets +1/+0 from an overloaded Teleportal is determined as the spell resolves. Creatures you begin to control later in the turn won't get +1/+0. However, because the second part of Teleportal's effect doesn't change the characteristics of any permanents, the set of creatures that can't be blocked is constantly updated. Any creature you control at the moment blockers are chosen can't be blocked.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.