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Chaos Warp
Instant
rare
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Semantic Tags
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
Printings (56)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Mystery Booster Commander Edition#72 | rare | · | · | · |
| Marvel Super Heroes Commander#164 | rare | · | · | · |
| Marvel Super Heroes Commander#359 | rare | · | · | · |
| Marvel Universe#69 | mythic | · | · | · |
| Secret Lair Drop#2692 | rare | · | · | · |
| The List#DRC-48 | rare | · | · | · |
| Secrets of Strixhaven Commander#239 | rare | · | · | · |
| Edge of Eternities Commander#49 | rare | · | · | · |
| Final Fantasy Commander#291 | rare | · | · | · |
| Tarkir: Dragonstorm Commander#208 | rare | · | · | · |
| Aetherdrift Commander#48 | rare | · | · | · |
| Duskmourn: House of Horror Commander#162 | rare | · | · | · |
| Bloomburrow Commander#115 | rare | · | · | · |
| Secret Lair Drop#823 | rare | · | · | · |
| Outlaws of Thunder Junction Commander#160 | rare | · | · | · |
| Fallout#717 | rare | · | · | · |
| Fallout#466 | rare | · | · | · |
| Fallout#994 | rare | · | · | · |
| Fallout#189 | rare | · | · | · |
| Wizards Play Network 2024#7 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If the revealed card is not a permanent card, it remains on top of that library.
The owner of a token is the player under whose control the token was put onto the battlefield. If a token is shuffled into a player's library this way, that player shuffles before revealing the top card of that library.
If the revealed card is a permanent card but can't enter (perhaps because it's an Aura with nothing to enchant), it remains on top of that library.
If the permanent is an illegal target by the time Chaos Warp tries to resolve, it won't resolve and none of its effects will occur. No library will be shuffled and no card will be revealed.
A permanent card is a card with one or more of the following card types: artifact, creature, enchantment, land, or planeswalker.