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Kaito Shizuki
Legendary Planeswalker — Kaito
mythic
At the beginning of your end step, if Kaito entered this turn, he phases out. +1: Draw a card. Then discard a card unless you attacked this turn. −2: Create a 1/1 blue Ninja creature token with "This token can't be blocked." −7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
Loyalty: 3
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.
A card or token on the battlefield. See rule 110, “Permanents.”
Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).
Cannot be blocked or has an ability that makes it very hard to block.
Format Legality
Price history
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Printings (8)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#NEO-226 | mythic | · | · | · |
| Magic Online Promos#98093 | mythic | · | · | · |
| Kamigawa: Neon Dynasty Promos#226s | mythic | · | · | · |
| Kamigawa: Neon Dynasty Promos#226p | mythic | · | · | · |
| Kamigawa: Neon Dynasty#424 | mythic | · | · | · |
| Kamigawa: Neon Dynasty#350 | mythic | · | · | · |
| Kamigawa: Neon Dynasty#305 | mythic | · | · | · |
| Kamigawa: Neon Dynasty#226 | mythic | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
As Kaito Shizuki phases out, Auras attached to him also phase out at the same time. Those Auras will phase in at the same time Kaito does, and they'll phase in still attached to Kaito.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Kaito phases back in with the same number of loyalty counters that he phased out with.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger, and Kaito's first ability won't trigger again at the end of a turn in which he phased in.