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Zombified
Creature — Zombie
uncommon
: Combine this card from your graveyard with target host. , Exile a creature card from your graveyard: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2/+2
Semantic Tags
Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Unstable#75 | uncommon | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature.
Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the "metal bar" in the art of host creatures.
Creatures with augment don't have a mana cost and can't be cast.
The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available.
Augment can't target creatures that aren't host creatures.
You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature.