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| Name | Category | Source | Tag | Definition | Rules |
|---|---|---|---|---|---|
| Ability | General | official | 1. Text on an object that explains what that object does or can do. 2. An activated or triggered ability on the stack. This kind of ability is an object. See rule 113, “Abilities,” and section 6, “Spells, Abilities, and Effects.” | ||
| Ability Word | General | official | An italicized word with no rules meaning that ties together abilities on different cards that have similar functionality. See rule 207.2c. | ||
| Activated Ability | General | official | A kind of ability. Activated abilities are written as “[Cost]: [Effect.] [Activation instructions (if any).]” See rule 113, “Abilities,” and rule 602, “Activating Activated Abilities.” | ||
| Chaos Ability | General | official | An ability of a plane card that triggers “Whenever chaos ensues” in the Planechase casual variant. See rule 311.7. | ||
| Characteristic-Defining Ability | General | official | A kind of static ability that conveys information about an object’s characteristics that would normally be found elsewhere on that object (such as in its mana cost, type line, or power/toughness box). See rule 604.3. | ||
| Delayed Triggered Ability | General | official | An ability created by effects generated when some spells or abilities resolve, or when some replacement effects are applied, that does something later on rather than at that time. See rule 603.7. | ||
| Evasion Ability | General | official | An ability that restricts what creatures can block an attacking creature. See rules 509.1b–c. | ||
| Keyword Ability | General | official | A game term, such as “flying” or “haste,” used as shorthand for a longer ability or group of abilities. See rule 702, “Keyword Abilities.” | ||
| Loyalty Ability | General | official | An activated ability with a loyalty symbol in its cost. See rule 606, “Loyalty Abilities.” | ||
| Mana Ability | General | official | An activated or triggered ability that could create mana and doesn’t use the stack. See rule 605, “Mana Abilities.” | ||
| Reflexive Triggered Ability | General | official | An ability that triggers based on actions taken earlier during a spell or ability’s resolution. See rule 603.12. | ||
| Room Ability | General | official | A triggered ability that triggers whenever a player moves their venture marker into a room of a dungeon card. See rule 309, “Dungeons.” | ||
| Source of an Ability | General | official | The object that generated that ability. See rule 113.7. | ||
| Spell Ability | General | official | A kind of ability. Spell abilities are abilities that are followed as instructions while an instant or sorcery spell is resolving. See rule 113.3a. | ||
| Static Ability | General | official | A kind of ability. Static abilities do something all the time rather than being activated or triggered. See rule 113, “Abilities,” and rule 604, “Handling Static Abilities.” | ||
| Triggered Ability | General | official | A kind of ability. Triggered abilities begin with the word “when,” “whenever,” or “at.” They’re written as “[Trigger condition], [effect].” See rule 113, “Abilities,” and rule 603, “Handling Triggered Abilities.” |