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| Rule # | Text |
|---|---|
| 113.6h | An object’s ability that modifies how that particular object enters the battlefield functions as that object is entering the battlefield. See rule 614.12. |
| 607.2m | Abilities preceded by an anchor word are linked to the ability that allows a player to choose that anchor word. See rule 614.12b. |
| 614.12 | Some replacement effects modify how a permanent enters the battlefield. (See rules 614.1c–d.) Such effects may come from the permanent itself if they affect only that permanent (as opposed to a general subset of permanents that includes it). They may also come from other sources. To determine which replacement effects apply and how they apply, check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent’s own static abilities that would apply to it once it’s on the battlefield, and continuous effects that already exist and would apply to the permanent. Voice of All says “As this creature enters, choose a color” and “This creature has protection from the chosen color.” An effect creates a token that’s a copy of Voice of All. As that token is created, the token’s controller chooses a color for it. Yixlid Jailer says “Cards in graveyards lose all abilities.” Scarwood Treefolk says “This creature enters tapped.” A Scarwood Treefolk that’s put onto the battlefield from a graveyard enters the battlefield tapped. Orb of Dreams is an artifact that says “Permanents enter tapped.” It won’t affect itself, so Orb of Dreams enters the battlefield untapped. |
| 614.12a | If a replacement effect that modifies how a permanent enters the battlefield requires a choice, that choice is made before the permanent enters the battlefield. |
| 614.12b | If multiple replacement effects that require choices from a player would modify how multiple permanents enter the battlefield simultaneously, that player may not make choices for those effects that would cause the combined costs of those effects to not be payable. |
| 614.12c | Some replacement effects cause a permanent to enter the battlefield with its controller’s choice of one of two abilities, each marked with an anchor word and preceded by a bullet point. “[Anchor word] — [ability]” means “As long as [anchor word] was chosen as this permanent entered the battlefield, this permanent has [ability].” The abilities preceded by anchor words are each linked to the ability that causes a player to choose between them. See rule 607, “Linked Abilities.” |