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| Rule # | Text |
|---|---|
| 701.50 | Connive |
| 701.50a | Certain spells and abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card, then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the conniving permanent. |
| 701.50b | A permanent “connives” after the process described in rule 701.50a is complete, even if some or all of those actions were impossible. |
| 701.50c | If a permanent changes zones before an effect causes it to connive, its last known information is used to determine which object connived and who controlled it. |
| 701.50d | If multiple permanents are instructed to connive at the same time, the first player in APNAP order who controls (or, in the case of a permanent no longer on the battlefield, last controlled; see rule 701.50c) one or more of those permanents chooses one of them and it connives. Then this process is repeated for each remaining instruction to connive. |
| 701.50e | Connive N is a variant of connive. The permanent’s controller draws N cards, discards N cards, then puts a number of +1/+1 counters on the permanent equal to the number of nonland cards discarded this way. |