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| Rule # | Text |
|---|---|
| 107.16 | The text box of a Class card contains class level bars, each of which is a keyword ability that represents both an activated ability and a static ability. A class level bar includes the activation cost of its activated ability and a level number. Any abilities printed within the same text box section as the class level bar are part of its static ability. See rule 716, “Class Cards.” |
| 205.3h | Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule 719), Class (see rule 716), Curse, Role (see rule 303.7), Room, Rune, Saga (see rule 714), Shard, and Shrine. |
| 303.6 | Some enchantments have the subtype “Class.” See rule 716 for more information about Class cards. |
| 702.87c | Some enchantments have the subtype Class and associated abilities that give them a class level. These are not the same as level up abilities and class levels do not interact with level counters. See rule 716, “Class Cards.” |
| 711.7 | Some enchantments have the subtype Class and associated abilities that give them a class level. These are not level up abilities and class levels do not interact with level counters. See rule 716, “Class Cards.” |
| 716. | Class Cards |
| 716.1 | Each Class card has a striated text box containing two class level bars. Its illustration is vertically oriented on the left side of the card, and its type line is along the bottom of the card. |
| 716.2 | A class level bar is a keyword ability that represents both an activated ability and a static ability. A class level bar includes the activation cost of its activated ability and a level number. Any abilities printed within the same text box section as the class level bar are part of its static ability. |
| 716.2a | “[Cost]: Level N — [Abilities]” means “[Cost]: This Class’s level becomes N. Activate only if this Class is level N-1 and only as a sorcery” and “As long as this Class is level N or greater, it has [abilities].” |
| 716.2b | A level is a designation that any permanent can have. A Class retains its level even if it stops being a Class. Levels are not a copiable characteristic. |
| 716.2c | The phrase “to gain a Class level” means “to activate an ability indicated by a class level bar” |
| 716.2d | If a rule or effect refers to a permanent’s level and that permanent doesn’t have a level, it is treated as though its level is 1. |
| 716.3 | Any ability printed on a Class card that isn’t preceded by a class level bar is treated normally. In particular, the Class has the ability printed in its top text box section at all times. That ability may affect the game if it’s a static ability, it may trigger if it’s a triggered ability, and it can be activated if it’s an activated ability. |
| 716.4 | Some older creature cards, called leveler cards, have level up abilities that add level counters to them. These are not the same as class level abilities. Level counters do not interact with Class cards, and class levels do not interact with leveler cards. See rule 702.87, “Level Up,” and rule 711, “Leveler Cards.” |