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Rivals' Duel

Rivals' Duel

Sorcery

uncommon

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

$0.06 ✦ $0.67View on Scryfall →

Semantic Tags

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
The List#PCA-51uncommon···
Planechase Anthology#51uncommon···
Planechase 2012#51uncommon···
Morningtide#99uncommon···

Related Concepts

Fight

When two creatures fight, each deals damage equal to its power to the other. See rule 701.14, “Fight.”

Related Rules

701.14

Fight

701.14a

A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.

701.14b

If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.

Rulings

2008-04-01

The two creatures may be controlled by the same player.

2008-04-01

If, by the time Rivals’ Duel resolves, an effect has caused the two target creatures to share a creature type, Rivals’ Duel doesn’t resolve for having no legal targets.

2008-04-01

If either one of the creatures leaves the battlefield before Rivals’ Duel resolves, no damage is dealt to or by the remaining creature. If both creatures leave the battlefield before Rivals’ Duel resolves, the spell doesn’t resolve for having no legal targets.