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Vanish into Memory
Instant
uncommon
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”
A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”
A permanent or ability that lets you discard cards for value or at will.
A keyword ability that allows a player to cast a double-faced card transformed from the graveyard. See rule 702.146, “Disturb.”
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Forgotten Realms Commander#196 | uncommon | · | · | · |
| Modern Masters 2017#199 | uncommon | · | · | · |
| Duel Decks: Venser vs. Koth#31 | uncommon | · | · | · |
| Coldsnap#133 | uncommon | · | · | · |
Related Rules
If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.
A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack. See rule 702.62, “Suspend.”
After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.
Suspend
To time travel means to choose any number of permanents you control with one or more time counters on them and/or suspended cards you own in exile with one or more time counters on them and, for each of those objects, put a time counter on it or remove a time counter from it. See rule 702.62, “Suspend.”
Madness
Cycling
Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”
Rulings
Vanish into Memory cares about the creature's power just before it left the battlefield and its toughness just after it returns to the battlefield. For example, if you target a 2/2 creature with two +1/+1 counters on it, you'll draw four cards, then when it returns to the battlefield without any counters on it, you'll discard two cards.
If the creature exiled with Vanish into Memory never returns to the battlefield (because it was a token creature, for example), you don't discard any cards.
If the creature exiled with Vanish into Memory isn't a creature card (for example, a crewed Vehicle), that card will still be returned to the battlefield, but not as a creature. Since the card returned to the battlefield has no toughness, you discard no cards.