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Storm the Citadel
Sorcery
uncommon
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Semantic Tags
A permanent that gives a static power/toughness boost to your creatures.
A permanent that gives a static power/toughness boost to your creatures.
Specifically destroys, exiles, or shuts down artifacts.
Specifically removes artifacts.
Specifically damages, destroys, or shuts down planeswalkers.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| War of the Spark#178 | uncommon | · | · | · |
Rulings
Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.
If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.