MTG Copilot
← Back to search
Storm the Citadel

Storm the Citadel

Sorcery

uncommon

Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."

$0.14 ✦ $0.53View on Scryfall →

Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Anthemvector

A permanent that gives a static power/toughness boost to your creatures.

Artifact Hatemechanical

Specifically destroys, exiles, or shuts down artifacts.

Specifically removes artifacts.

Specifically damages, destroys, or shuts down planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
War of the Spark#178uncommon···

Rulings

2019-05-03

Storm the Citadel affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +2/+2 or gain the triggered ability.

2019-05-03

If a creature is attacking a planeswalker, the controller of the planeswalker is the defending player.