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I Delight in Your Convulsions

I Delight in Your Convulsions

Scheme

common

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

$0.59 View on Scryfall →

Semantic Tags

Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Life Gainvector

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Lifelinkvector

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Archenemy Schemes#17★common···

Related Rules

120.3f

Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.

120.4d

Finally, the damage event occurs.

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.15

Lifelink

702.15a

Lifelink is a static ability.

702.15b

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.

702.15c

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.

702.15d

The lifelink rules function no matter what zone an object with lifelink deals damage from.

Rulings

2010-06-15

The amount of life a player can lose is not bounded by their life total. For example, if your opponents have 1, 2, and 10 life, respectively, when this scheme’s ability resolves, each of them will lose 3 life. This brings their life totals to -2, -1, and 7 life, respectively. You gain 9 life. Then the first two opponents lose the game as a state-based action. (If the first two opponents concede before the triggered ability resolves, however, you’ll gain only 3 life.)