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Angel of Condemnation

Angel of Condemnation

Creature — Angel

rare

Flying, vigilance , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. , , Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)

3/3

$0.53 ✦ $2.06View on Scryfall →

Semantic Tags

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Flickermechanical

Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.

Flyingmechanical

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Vigilancemechanical

A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Hour of Devastation#3rare···
Hour of Devastation Promos#3srare···

Related Concepts

Exert

A keyword action that stops a permanent from untapping during the next untap step of the player who exerted it. See rule 701.43, “Exert.”

Flying

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Vigilance

A keyword ability that lets a creature attack without tapping. See rule 702.20, “Vigilance.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2017-04-18

If you gain control of another player’s creature until end of turn and exert it, it will untap during that player’s untap step.

2017-04-18

If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert’s effect preventing it from untapping expires without having done anything.

2017-04-18

You can’t exert a creature unless an effect allows you to do so. Similar effects that “tap and freeze” a creature (such as that of Decision Paralysis) don’t exert that creature.

2017-07-14

If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.

2017-07-14

If Angel of Condemnation leaves the battlefield before its first activated ability resolves, the target creature is still exiled. That card returns to the battlefield even if Angel of Condemnation has left the battlefield before the next end step.

2017-07-14

The card exiled with Angel of Condemnation’s last ability returns to the battlefield immediately after Angel of Condemnation leaves the battlefield. Nothing happens between the two events, including state-based actions.

2017-07-14

Tapping Angel of Condemnation to activate either of its abilities while it’s attacking doesn’t remove it from combat.

2017-07-14

If Angel of Condemnation leaves the battlefield before its last ability resolves, the target creature won’t be exiled.

2017-07-14

Some cards in the Hour of Devastation set let you exert a creature as a cost to activate one of its abilities. You can exert it to pay that cost even if you’ve already exerted it earlier in the turn. Exerting it multiple times will keep it tapped only during your next untap step.

2017-07-14

Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.