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Fiery Gambit
Sorcery
rare
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Semantic Tags
A spell that deals direct damage to creatures or players.
A spell that deals direct damage to creatures or players.
Random, chaotic, or coin-flip effects that create unpredictable game states.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
An effect that untaps permanents, enabling reuse of tap abilities or mana.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#MRD-90 | rare | · | · | · |
| Mirrodin#90 | rare | · | · | · |
Rulings
You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.
You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.
If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.
After each flip, you choose whether to continue flipping.