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Fiery Gambit

Fiery Gambit

Sorcery

rare

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

$3.12 ✦ $3.10View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Burnvector

A spell that deals direct damage to creatures or players.

Chaosmechanical

Random, chaotic, or coin-flip effects that create unpredictable game states.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Lands Mattermechanical

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Untappermechanical

An effect that untaps permanents, enabling reuse of tap abilities or mana.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
The List#MRD-90rare···
Mirrodin#90rare···

Rulings

2004-12-01

You must choose a target creature when you cast Fiery Gambit. If that target isn’t legal on resolution, Fiery Gambit has no effect and you don’t even flip a coin.

2004-12-01

You can flip any number of coins (you can even flip more than three), but Fiery Gambit has no effect if you lose any of the flips. You can’t continue flipping if you lose a flip.

2004-12-01

If you win three flips, Fiery Gambit deals 3 damage to the target creature and 6 damage to each opponent, and you draw nine cards and untap all lands you control.

2004-12-01

After each flip, you choose whether to continue flipping.