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Tower Defense

Tower Defense

Instant

uncommon

Creatures you control get +0/+5 and gain reach until end of turn.

$0.26 ✦ $1.68View on Scryfall →

Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Tarkir: Dragonstorm Commander#275uncommon···
Ravnica Allegiance#147uncommon···
Gatecrash#137uncommon···

Rulings

2013-01-24

Only creatures you control when Tower Defense resolves will get the bonuses. Creatures that come under your control later that turn will not.