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Tower Defense
Instant
uncommon
Creatures you control get +0/+5 and gain reach until end of turn.
$0.26 ✦ $1.68View on Scryfall →
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Semantic Tags
Anthemmechanical
A permanent that gives a static power/toughness boost to your creatures.
Defensivemechanical
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Tribalmechanical
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Tarkir: Dragonstorm Commander#275 | uncommon | · | · | · |
| Ravnica Allegiance#147 | uncommon | · | · | · |
| Gatecrash#137 | uncommon | · | · | · |
Rulings
2013-01-24
Only creatures you control when Tower Defense resolves will get the bonuses. Creatures that come under your control later that turn will not.