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Rites of Initiation

Rites of Initiation

Instant

uncommon

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

$0.11 ✦ $4.35View on Scryfall →

Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Chaosmechanical

Random, chaotic, or coin-flip effects that create unpredictable game states.

Chaosvector

Random, chaotic, or coin-flip effects that create unpredictable game states.

Cyclingvector

A keyword ability that lets a card be discarded and replaced with a new card. See rule 702.29, “Cycling.”

Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.

A permanent or ability that lets you discard cards for value or at will.

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Madnessvector

A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#ODY-217common···
Vintage Masters#182uncommon···
Odyssey#217common···

Related Rules

400.7k

After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.

702.35

Madness

702.29

Cycling

702.29a

Cycling is an activated ability that functions only while the card with cycling is in a player’s hand. “Cycling [cost]” means “[Cost], Discard this card: Draw a card.”

702.29b

Although the cycling ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities.

702.29c

Some cards with cycling have abilities that trigger when they’re cycled. “When you cycle this card” means “When you discard this card to pay an activation cost of a cycling ability.” These abilities trigger from whatever zone the card winds up in after it’s cycled.

702.29e

Typecycling is a variant of the cycling ability. “[Type]cycling [cost]” means “[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library.” This type is usually a subtype (as in “mountaincycling”) but can be any card type, subtype, supertype, or combination thereof (as in “basic landcycling”).

702.29f

Typecycling abilities are cycling abilities, and typecycling costs are cycling costs. Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay an activation cost of a typecycling ability. Any effect that stops players from cycling cards will stop players from activating cards’ typecycling abilities. Any effect that increases or reduces a cycling cost will increase or reduce a typecycling cost. Any effect that looks for a card with cycling will find a card with typecycling.