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Reluctant Role Model

Reluctant Role Model

Creature — Human Survivor

rare

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

2/2

$0.34 ✦ $0.40View on Scryfall →

Semantic Tags

Aristocratsmechanical

Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.

Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Dies Triggersmechanical

Benefits from creatures or permanents dying — death triggers, blood artist effects.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Life Gainvector

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Triggers or payoffs when you gain life — not just life gain itself, but caring about it.

Lifelinkmechanical

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (5)

Related Concepts

Lifelink

A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2024-09-20

If Reluctant Role Model dies at the same time as one or more other creatures with counters on them, its last ability will trigger for each of those creatures.

2024-09-20

Reluctant Role Model's last ability doesn't cause you to move counters from the creature that died onto the target creature. Rather, you put the same number of each kind of counter the creature that died had when it died onto the target creature. Other effects that interact with putting counters onto that creature will interact with this effect accordingly.

2024-09-20

If the creature that died had -1/-1 counters on it when it died, Reluctant Role Model's last ability will include those as well. This may result in the target creature also dying.

2024-09-20

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

2024-09-20

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

2024-09-20

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

2024-09-20

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

2024-09-20

In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith when Reluctant Role Model dies, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.