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Fractured Identity

Fractured Identity

Sorcery

rare

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

$0.43 ✦ $0.61View on Scryfall →

Semantic Tags

Specifically removes artifacts.

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Specifically removes enchantments.

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.

Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.

Permanentvector

A card or token on the battlefield. See rule 110, “Permanents.”

Specifically removes planeswalkers.

Populatevector

Creates copies of tokens — populate keyword and similar effects.

Equipment, aura, or spell that protects key permanents from removal.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Prevents token creation or punishes tokens on the battlefield.

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (9)

SetRarityTCGplayerCard KingdomCardmarket
Breaking News#76mythic···
Breaking News#45mythic···
Doctor Who#236rare···
Doctor Who#477rare···
Doctor Who#1068rare···
Doctor Who#827rare···
Secret Lair Drop#272rare···
Treasure Chest#65681rare···
Commander 2017#37rare···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2017-08-25

Any enters-the-battlefield abilities of the copied permanent will trigger when the tokens enter the battlefield. Any "As [this permanent] enters the battlefield" or "[This permanent] enters the battlefield with" abilities of the copied permanent will also work.

2017-08-25

If the copied permanent had {X} in its mana cost, X is 0.

2017-08-25

The tokens copy exactly what was printed on the permanent and nothing else (unless that permanent was copying something else or was a token; see below). They don't copy whether that permanent was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

2017-08-25

If the copied permanent is a token, the tokens created by Fractured Identity copy the original characteristics of that token as stated by the effect that put it onto the battlefield.

2017-08-25

If the copied permanent was copying something else, the tokens enter the battlefield as whatever that permanent was copying.

2017-08-25

If the exiled permanent was a commander, the tokens won't be commanders.