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Instant
uncommon
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Semantic Tags
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Jumpstart#120 | uncommon | · | · | · |
| Battlebond#96 | uncommon | · | · | · |
| Eldritch Moon#34 | uncommon | · | · | · |
Related Rules
If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.
A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack. See rule 702.62, “Suspend.”
Suspend
To time travel means to choose any number of permanents you control with one or more time counters on them and/or suspended cards you own in exile with one or more time counters on them and, for each of those objects, put a time counter on it or remove a time counter from it. See rule 702.62, “Suspend.”
Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the exile zone. “Suspend N—[cost]” means “If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
While determining if you could begin to cast a card with suspend, take into consideration any effects that would prohibit that card from being cast.
Casting a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Rulings
If a double-faced card is exiled this way, it’ll return with its front face up. It gets a +1/+1 counter even if it isn’t a creature.
If a melded permanent is exiled this way, the two cards will both return with their front faces up. Each gets a +1/+1 counter.
If a creature token is exiled this way, it will cease to exist and won’t return to the battlefield.
At the time the creature is exiled, Auras attached to it will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on it at that time will cease to exist.
If that creature is exiled during an end step, it won’t come back until the next turn’s end step.