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Fiery Justice

Fiery Justice

Sorcery

rare

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

$0.10 ✦ $0.05View on Scryfall →
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Semantic Tags

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
Double Masters 2022#495rare···
Double Masters 2022#212rare···
The List#MM3-164rare···
Modern Masters 2017#164rare···
Commander 2013#188rare···
Time Spiral Timeshifted#92special···
Ice Age#288rare···

Rulings

2017-03-14

You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.

2017-03-14

The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.

2017-03-14

If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.