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Reality Shift

Reality Shift

Instant

uncommon

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

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Semantic Tags

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

Mutatevector

A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (18)

SetRarityTCGplayerCard KingdomCardmarket
Secrets of Strixhaven Commander#199uncommon···
Lorwyn Eclipsed Commander#68uncommon···
Tarkir: Dragonstorm Commander#163uncommon···
Aetherdrift Commander#39uncommon···
Duskmourn: House of Horror Commander#125uncommon···
Secret Lair Drop#1781rare···
The List#NEC-95uncommon···
Wilds of Eldraine Commander#104uncommon···
Commander Masters#634uncommon···
Commander Masters#113uncommon···
March of the Machine Commander#231uncommon···
Neon Dynasty Commander#95uncommon···
The List#C19-92uncommon···
Commander 2019#92uncommon···
Commander 2017#91uncommon···
Magic Online Promos#55759uncommon···
Fate Reforged#46uncommon···
Ugin's Fate#46uncommon···

Related Concepts

Manifest

A keyword action that puts a card onto the battlefield face down as a 2/2 creature. See rule 701.40, “Manifest,” and rule 708, “Face-Down Spells and Permanents.”

Related Rules

115.1e

Some keyword abilities, such as equip and modular, represent targeted activated or triggered abilities, and some keyword abilities, such as mutate, cause spells to have targets. In those cases, the phrase “target [something]” appears in the rule for that keyword ability rather than in the ability itself. (The keyword’s reminder text will often contain the word “target.”) See rule 702, “Keyword Abilities.”

701.40

Manifest

701.40a

To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent for as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up.

701.40e

If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time.

701.40f

If an effect instructs a player to manifest a card and a rule or effect prohibits the face-down object from entering the battlefield, that card isn’t manifested. Its characteristics remain unmodified and it remains in its previous zone. If it was face up, it remains face up.

701.62a

“Manifest dread” means “Look at the top two cards of your library. Manifest one of them, then put the cards you looked at that were not manifested this way into your graveyard.” See rule 701.40, “Manifest.”

702.140

Mutate

702.140a

Mutate appears on some creature cards. It represents a static ability that functions while the spell with mutate is on the stack. “Mutate [cost]” means “You may pay [cost] rather than pay this spell’s mana cost. If you do, it becomes a mutating creature spell and targets a non-Human creature with the same owner as this spell.” Casting a spell using its mutate ability follows the rules for paying alternative costs (see 601.2b and 601.2f–h).

Rulings

2014-11-24

The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.

2014-11-24

If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.

2014-11-24

Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.

2014-11-24

You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

2014-11-24

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

2014-11-24

Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.

2014-11-24

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

2014-11-24

Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.

2014-11-24

If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.

2014-11-24

There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.

2014-11-24

If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

2014-11-24

At any time, you can look at a face-down permanent you control. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.

2014-11-24

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.