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Capricious Hellraiser
Creature — Phyrexian Dragon
mythic
This spell costs less to cast if you have nine or more cards in your graveyard. Flying When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4
Semantic Tags
Random, chaotic, or coin-flip effects that create unpredictable game states.
A permanent or effect that makes spells or abilities cheaper to cast or activate.
Triggers when a creature or permanent enters the battlefield. Prime blink targets.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
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Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Phyrexia: All Will Be One#125 | mythic | · | · | · |
| Phyrexia: All Will Be One#310 | mythic | · | · | · |
| Phyrexia: All Will Be One#353 | mythic | · | · | · |
| Phyrexia: All Will Be One#444 | mythic | · | · | · |
| Phyrexia: All Will Be One Promos#125p | mythic | · | · | · |
| Phyrexia: All Will Be One Promos#125s | mythic | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you cast a spell "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
You cast the copy while the ability is resolving and still on the stack. You can't wait to cast it later in the turn.
The three cards you exile are chosen at random from among all cards in your graveyard. If all three cards you exile this way are creature and/or land cards, you won't be able to choose one of them to copy and cast. Capricious, indeed.
If you don't want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are checked.
If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.