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Island Sanctuary
Enchantment
rare
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Punishes or prevents opponents from drawing extra cards.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (12)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| 30th Anniversary Edition#322 | rare | · | · | · |
| 30th Anniversary Edition#25 | rare | · | · | · |
| Masters Edition IV#15 | rare | · | · | · |
| Fifth Edition#39 | rare | · | · | · |
| Fourth Edition#31 | rare | · | · | · |
| Summer Magic / Edgar#25 | rare | · | · | · |
| Revised Edition#25 | rare | · | · | · |
| Collectors' Edition#26 | rare | · | · | · |
| Intl. Collectors' Edition#26 | rare | · | · | · |
| Unlimited Edition#26 | rare | · | · | · |
| Limited Edition Beta#26 | rare | · | · | · |
| Limited Edition Alpha#25 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Since the draw is replaced, you can't use the same draw to do other things.
If you get multiple draws or you use a spell or ability during the draw step to draw extra cards, you can have the replacement effect apply to any one or all of those. You need only have it apply once to get the effect. If you skip more than one, there is no additional effect.
If the replacement effect is applied, the effect will continue until your next turn even if this card leaves the battlefield.