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Borrowed Grace

Borrowed Grace

Instant

common

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.

$0.08 ✦ $0.34View on Scryfall →
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Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Exaltedvector

A keyword ability that can make a creature better in combat. See rule 702.83, “Exalted.”

Takes extra combat phases for additional attacks and triggers.

Grants one or more additional turns. A powerful tempo and inevitability effect in any strategy.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Shadows over Innistrad Remastered#15common···
The List#EMN-14common···
Eldritch Moon#14common···

Related Concepts

Escalate

A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.120, “Escalate.”

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

702.120

Escalate

702.83

Exalted

702.83a

Exalted is a triggered ability. “Exalted” means “Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.”

702.120a

Escalate is a static ability of modal spells (see rule 700.2) that functions while the spell with escalate is on the stack. “Escalate [cost]” means “For each mode you choose beyond the first as you cast this spell, you pay an additional [cost].” Paying a spell’s escalate cost follows the rules for paying additional costs in rules 601.2f–h.

Rulings

2016-07-13

Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

2016-07-13

If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.

2016-07-13

If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

2016-07-13

Additional costs don’t affect a spell’s mana value.

2016-07-13

If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

2016-07-13

You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.

2016-07-13

You can’t choose any one mode multiple times.