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Wretched Confluence
Instant
rare
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Punishes or prevents creature-based strategies — makes creatures enter tapped, prevents attacking, taxes creatures.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
Punishes or prevents opponents from drawing extra cards.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Returns cards from the graveyard to your hand, the battlefield, or the top of your library.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Commander Masters#200 | rare | · | · | · |
| Commander Masters#527 | rare | · | · | · |
| Commander Anthology#74 | rare | · | · | · |
| Legendary Cube Prize Pack#52 | rare | · | · | · |
| Commander 2015#23 | rare | · | · | · |
Rulings
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can’t choose new modes.
You choose the modes as you cast the spell. Once modes are chosen, they can’t be changed.
If all targets for the chosen modes become illegal before the Confluence resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No player can cast spells or activate abilities in between the modes of a resolving spell.