MTG Copilot
← Back to search
Loading Zone

Loading Zone

Enchantment

rare

If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead. Warp (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)

$1.29 ✦ $1.38View on Scryfall →

Semantic Tags

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Storm count strategies — casting many spells in a single turn for storm triggers.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

Loading price history…

Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Edge of Eternities#196rare···
Edge of Eternities Promos#196prare···
Edge of Eternities#344rare···
Edge of Eternities Promos#196srare···

Related Concepts

Warp

A keyword ability found on permanent cards that allows them to be cast for an alternative cost. See rule 702.185, “Warp.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2025-07-25

If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

2025-07-25

If you control two Loading Zones, the number of counters put on a creature, Spacecraft, or Planet you control is four times the original number. Three Loading Zones multiplies the original number by eight, and so on.

2025-07-25

If a creature, Spacecraft, or Planet you control would enter the battlefield with a number of counters on it, it enters with twice that many instead.

2025-07-25

The Loading Zone is for immediate loading and unloading only. There is no stopping in the Loading Zone. (Especially not if it was warped.)