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Revel in Riches
Enchantment
rare
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Clue token and investigate synergies — card draw and artifact interactions.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
A card that makes a strategy possible or consistent without being the payoff itself.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.
A permanent with a repeatable activated ability that converts excess mana into value.
A card that rewards you for doing something repeatedly — the reason to build around a theme.
A card or token on the battlefield. See rule 110, “Permanents.”
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about tokens being on the battlefield — payoffs for having or creating tokens. Distinct from token_generation (which creates them).
Creates Treasure tokens for mana or sacrifice synergies.
Creates Treasure tokens for mana or sacrifice synergies.
Synergies with Treasure tokens beyond just mana — sacrifice triggers, artifact counts.
Synergies with Treasure tokens beyond just mana — sacrifice triggers, artifact counts.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#1830 | rare | · | · | · |
| The List#XLN-117 | rare | · | · | · |
| Ixalan#117 | rare | · | · | · |
| Ixalan Promos#117s | rare | · | · | · |
| Ixalan Promos#117p | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If you don't control ten Treasures as the second ability of Revel in Riches resolves, you won't win the game.
If the second ability of Revel in Riches causes you to win the game, please refrain from throwing your Treasure tokens into the air as this may distract or injure other players.
If an opponent's creature dies at the same time that Revel in Riches is destroyed, you'll get a Treasure.
If you don't control ten Treasures as your upkeep begins, the second ability of Revel in Riches won't trigger. You can't take any actions during your turn before your upkeep begins.