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Coward // Killer
Sorcery // Sorcery
rare
Coward
Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Killer
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Doctor Who#77 | rare | · | · | · |
| Doctor Who#682 | rare | · | · | · |
Related Concepts
To add a time counter to or remove a time counter from any number of permanents you control with a time counter on them or suspended cards you own in exile with time counters on them. See rule 701.56, “Time Travel.”
Related Rules
To time travel means to choose any number of permanents you control with one or more time counters on them and/or suspended cards you own in exile with one or more time counters on them and, for each of those objects, put a time counter on it or remove a time counter from it. See rule 702.62, “Suspend.”
Time Travel
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each suspended card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
If the target of Killer is illegal as the spell tries to resolve, it won't deal damage to any creatures.