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Wake the Dead

Wake the Dead

Instant

rare

Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

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Semantic Tags

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Persistvector

A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.79, “Persist.”

Reanimatormechanical

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Recursionvector

Returns cards from graveyard to hand or library (not battlefield — that is reanimation).

Undyingvector

A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.93, “Undying.”

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Commander Masters#526rare···
Commander Masters#197rare···
Commander 2014#31rare···

Related Rules

702.79

Persist

702.79a

Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”

702.93

Undying

702.93a

Undying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”

704.8

If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is derived from the game state before any of those state-based actions were performed.

Rulings

2014-11-07

The delayed triggered ability that makes you sacrifice the creatures will trigger only once. If you don’t sacrifice one or more of those creatures at that time (perhaps because another player gained control of them), the ability won’t try to make you sacrifice them on future turns.