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Rime Chill

Rime Chill

Instant

uncommon

Vivid — This spell costs less to cast for each color among permanents you control. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.

$0.12 ✦ $0.14View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cost Reductionmechanical

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Lorwyn Eclipsed#64uncommon···

Rulings

2025-11-17

The colors are white, blue, black, red, and green. Colorless is not a color.

2025-11-17

Lands are normally colorless permanents, even if they tap for mana of a certain color.

2025-11-17

If all of the target creatures are illegal targets as Rime Chill tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.