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Hunter's Edge
Sorcery
common
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations Jumpstart#671 | common | · | · | · |
| The List#M21-189 | common | · | · | · |
| Jumpstart 2022#675 | common | · | · | · |
| Core Set 2021#189 | common | · | · | · |
Rulings
You can't cast Hunter's Edge unless you choose both a creature you control and a creature you don't control as targets.
If either creature is an illegal target as Hunter's Edge tries to resolve, the creature you control won't deal damage.
If the creature you don't control is an illegal target as Hunter's Edge tries to resolve but the creature you control is a legal target, you just put a +1/+1 counter on the creature you control.