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Xander's Pact

Xander's Pact

Sorcery

rare

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Each opponent exiles the top card of their library. You may cast spells from among those cards this turn. If you cast a spell this way, pay life equal to that spell's mana value rather than pay its mana cost.

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Semantic Tags

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
New Capenna Commander#43rare···
New Capenna Commander Promos#43prare···
New Capenna Commander#144rare···

Related Concepts

Casualty

A keyword ability that allows you to sacrifice a creature to create a copy of a spell. See 702.153, “Casualty.”

Related Rules

702.153

Casualty

702.153a

Casualty is a keyword that represents two abilities. The first is a static ability that functions while the spell with casualty is on the stack. The second is a triggered ability that functions while the spell with casualty is on the stack. Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater,” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.” Paying a spell’s casualty cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h.

702.153b

If a spell has multiple instances of casualty, each is paid separately and triggers based on the payments made for it, not any other instance of casualty.

Rulings

2022-04-29

If you pay the casualty cost of a spell, the copy will resolve before the original spell.

2022-04-29

If you cast a spell for another cost “rather than pay its mana cost,” you can't choose to cast it for any alternative costs such as a blitz cost. You can, however, pay additional costs, such as a casualty cost. If the spell has any mandatory additional costs, those must be paid to cast it.

2022-04-29

The copy of the spell is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.

2022-04-29

You may sacrifice only one creature to pay a spell's casualty cost, and you copy the spell only once.

2022-04-29

Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater.” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.”

2022-04-29

If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.