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Hunt the Weak
Sorcery
common
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.
Format Legality
Price history
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Printings (8)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Kaladesh Remastered#164 | common | · | · | · |
| The List#RIX-133 | common | · | · | · |
| Rivals of Ixalan#133 | common | · | · | · |
| Iconic Masters#167 | common | · | · | · |
| Kaladesh#158 | common | · | · | · |
| Fate Reforged#133 | common | · | · | · |
| Magic 2015#179 | common | · | · | · |
| Magic 2014#179 | common | · | · | · |
Related Concepts
Related Rules
Fight
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
Rulings
You can't cast Hunt the Weak unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the other creature isn't, you'll still put the counter on the creature you control.