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Viewpoint Synchronization
Sorcery
uncommon
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.
Prevents players from searching their libraries. Shuts down tutors and fetchlands.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Assassin's Creed#43 | uncommon | · | · | · |
| Assassin's Creed#223 | uncommon | · | · | · |
Related Concepts
A keyword ability that allows certain spells to be cast for an alternative cost. See rule 702.173, “Freerunning.”
Related Rules
Freerunning
Freerunning is a static ability that functions on the stack. “Freerunning [cost]” means “You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a creature that, at the time it dealt that damage, was an Assassin creature or a commander under your control.” Casting a spell for its freerunning cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Rulings
If you find two or fewer basic land cards, you’ll put them onto the battlefield tapped. You won’t be able to put any of them into your hand, even if you want to.
Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.