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Jester's Scepter

Jester's Scepter

Artifact

rare

When this artifact enters, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. , , Put a card exiled with this artifact into its owner's graveyard: Counter target spell if it has the same name as that card.

$0.39 ✦ $9.00View on Scryfall →

Semantic Tags

Counterspellmechanical

Prevents a spell or ability from resolving.

Delvevector

A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Prevents players from searching their libraries. Shuts down tutors and fetchlands.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Coldsnap#137rare···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2006-07-15

If half of a split card is cast (for example, Hit), and you put one of those split cards into its owner’s graveyard with Jester’s Scepter (for example, Hit/Run), the spell is countered.

2006-07-15

Because the cards that are exiled are not hidden to you, you can choose which one to put into its owner’s graveyard when you activate the second ability.

2006-07-15

When Jester’s Scepter’s second ability is activated, any of the exiled cards may be put into its owner’s graveyard, and any spell may be targeted, whether or not the card and the spell have the same name. If they don’t have the same name, the effect does nothing. The spell’s controller and the owner of the card put into a graveyard this way may be different.

2006-07-15

You can see the cards that are exiled with Jester’s Scepter, but no one else can.