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Rolling Thunder
Sorcery
uncommon
Rolling Thunder deals X damage divided as you choose among any number of targets.
$0.14 ✦ $1.07View on Scryfall →
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Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal
Price history
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Printings (7)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#BFZ-154 | uncommon | · | · | · |
| Game Night#40 | uncommon | · | · | · |
| Battle for Zendikar#154 | uncommon | · | · | · |
| Tempest Remastered#152 | uncommon | · | · | · |
| Planechase#64 | common | · | · | · |
| Battle Royale Box Set#60 | common | · | · | · |
| Tempest#198 | common | · | · | · |
Rulings
2004-10-04
If X is 0, you can’t choose any targets.
2015-08-25
You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
2015-08-25
If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.
2015-08-25
If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.