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Soulflayer
Creature — Demon
rare
Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with this creature's delve ability, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
4/4
Semantic Tags
A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”
A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”
A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”
Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Pioneer Masters#110 | rare | · | · | · |
| Commander 2020#138 | rare | · | · | · |
| Fate Reforged Promos#84s | rare | · | · | · |
| Fate Reforged#84 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Creature cards that have abilities that grant the listed keyword abilities to themselves won’t count. For example, exiling a Battle Brawler (a creature with “As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike”) with Soulflayer’s delve ability won’t cause Soulflayer to have first strike, even if you control a red or white permanent.
You can’t exile more cards from your graveyard than you’d need to pay Soulflayer’s generic mana requirement. In most situations, this means you can’t exile more than four cards, even if you want to exile more to give it extra abilities.
If one of those creature cards has one or more variants of the listed keywords (for example, hexproof from white), this creature gains those specific variants.
Delve doesn’t change a spell’s mana cost or mana value. For example, Treasure Cruise’s mana value is 8 even if you exiled three cards to cast it.
You can exile cards to pay only for generic mana, and you can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than seven cards from your graveyard to cast Treasure Cruise unless an effect has increased its cost.
Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs, such as flashback. It can also be used to pay for additional costs that include generic mana.