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Solar Tide

Solar Tide

Sorcery

rare

Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

$0.76 ✦ $2.52View on Scryfall →

Semantic Tags

Board Wipemechanical

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Mirrodin#24rare···

Related Concepts

Entwine

A keyword ability that lets a player choose all modes for a spell rather than just the number specified. See rule 702.42, “Entwine.”

Related Rules

702.42b

If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.

702.42

Entwine

702.42a

Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose all modes of this spell instead of just the number specified. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2f–h.