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Inscription of Insight
Sorcery
rare
Kicker Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#83802 | rare | · | · | · |
| Zendikar Rising#61 | rare | · | · | · |
| Zendikar Rising#329 | rare | · | · | · |
| Zendikar Rising Promos#61p | rare | · | · | · |
| Zendikar Rising Promos#61s | rare | · | · | · |
Related Concepts
Related Rules
A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this token: Scry 1, then draw a card.”
A Sorcerer Role token is a colorless Aura Role enchantment token named Sorcerer with enchant creature and “Enchanted creature gets +1/+1 and has ‘Whenever this creature attacks, scry 1.’”
Scry
To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time.
Rulings
The value of X is determined only as you perform the third mode while Inscription of Insight is resolving. Once that happens, the value of X won't change even if the number of cards in the player's hand changes.
If any targets become illegal, the other targets will still be affected as appropriate. If any targets are chosen and every target becomes illegal, Inscription of Insight doesn't resolve. You won't scry 2 or draw two cards if the middle mode was chosen.
If you kick Inscription of Insight, you can't choose any one mode more than once.
If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving.
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
If a spell's kicker cost was paid, the spell is "kicked."
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
The kicker ability doesn't let you pay a kicker cost more than once.
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.