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Moment of Reckoning
Sorcery
rare
Choose up to four. You may choose the same mode more than once. • Destroy target nonland permanent. • Return target nonland permanent card from your graveyard to the battlefield.
Semantic Tags
Specifically removes artifacts.
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Specifically removes enchantments.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Returns cards from the graveyard to your hand, the battlefield, or the top of your library.
Destroys or removes lands.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.
Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.
Specifically removes planeswalkers.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secrets of Strixhaven Promos#205p | rare | · | · | · |
| Secrets of Strixhaven#205 | rare | · | · | · |
| Secrets of Strixhaven#353 | rare | · | · | · |
Rulings
If Moment of Reckoning is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the second mode of Moment of Reckoning more than once, you choose the relative order to return the target nonland permanent cards.
If all targets for the chosen modes become illegal before Moment of Reckoning resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.
No matter which combination of modes you choose, you always follow the instructions in the order they are written.
You choose the modes as you cast Moment of Reckoning. Once modes are chosen, they can't be changed.