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Guiding Bolt

Guiding Bolt

Instant

common

Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

$0.22 ✦ $0.27View on Scryfall →
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Semantic Tags

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Alchemy Horizons: Baldur's Gate#91uncommon···
Commander Legends: Battle for Baldur's Gate#24common···

Related Concepts

Scry

To manipulate some of the cards on top of your library. See rule 701.22, “Scry.”

Related Rules

111.10e

A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this token: Scry 1, then draw a card.”

111.10n

A Sorcerer Role token is a colorless Aura Role enchantment token named Sorcerer with enchant creature and “Enchanted creature gets +1/+1 and has ‘Whenever this creature attacks, scry 1.’”

701.22

Scry

701.22a

To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.

701.22b

If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.

701.22c

If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule 101.4) where to put those cards, then those cards move at the same time.