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A-You Come to a River

A-You Come to a River

Sorcery

common

Choose one — • Fight the Current — The owner of target nonland permanent puts it on the top or bottom of their library. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

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Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Unblockablemechanical

Cannot be blocked or has an ability that makes it very hard to block.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Alchemy Horizons: Baldur's Gate#A-136common···