Search
← Back to search

Righteous Charge
Sorcery
uncommon
Creatures you control get +2/+2 until end of turn.
$0.05 ✦ $0.33View on Scryfall →
Buy / view on
Semantic Tags
Anthemmechanical
A permanent that gives a static power/toughness boost to your creatures.
Anthemvector
A permanent that gives a static power/toughness boost to your creatures.
Pumpmechanical
A spell or ability that gives a temporary power/toughness boost.
Tribalmechanical
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal
Price history
Loading price history…
Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Gatecrash#23 | uncommon | · | · | · |
| Masters Edition IV#23 | common | · | · | · |
| Starter 1999#22 | uncommon | · | · | · |
| Portal Second Age#20 | common | · | · | · |
Rulings
2013-01-24
Only creatures you control when Righteous Charge resolves will get +2/+2. Creatures that come under your control later in the turn will not.