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Rush of Blood

Rush of Blood

Instant

uncommon

Target creature gets +X/+0 until end of turn, where X is its power.

$0.29 ✦ $1.36View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Pumpvector

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Avacyn Restored#154uncommon···

Rulings

2012-05-01

The value of X is determined when Rush of Blood resolves. The bonus won’t change later in the turn if the creature’s power changes.