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Ertai Resurrected
Legendary Creature — Phyrexian Human Wizard
rare
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
3/2
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Prevents a spell or ability from resolving.
Punishes or prevents opponents from drawing extra cards.
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
Flash-focused strategy — playing at instant speed for tempo and information advantage.
A card or token on the battlefield. See rule 110, “Permanents.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
Price history
Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#2786 | rare | · | · | · |
| Dominaria United#298 | rare | · | · | · |
| Dominaria United#339 | rare | · | · | · |
| Dominaria United Promos#199p | rare | · | · | · |
| Dominaria United#199 | rare | · | · | · |
| Dominaria United Promos#199s | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip and crew, are activated abilities and will have colons in their reminder texts.
Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can’t be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can’t be targeted. Similarly, the replacement effect that prevents a creature with a stun counter on it from untapping can’t be countered.
If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won’t trigger again the following time that phase or step occurs.
Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and fabricate, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder text.