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Windmill Slam

Windmill Slam

Sorcery

uncommon

Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Semantic Tags

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Self-Millmechanical

An effect that puts cards from your own library into your graveyard for value.

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Unknown Event#UC07uncommon···

Related Concepts

Miracle

A keyword ability that lets you cast a spell for a reduced cost if it’s the first card you draw in a turn. See rule 702.94, “Miracle.”

Related Rules

702.94

Miracle

702.94a

Miracle is a static ability linked to a triggered ability. (See rule 603.11.) “Miracle [cost]” means “You may reveal this card from your hand as you draw it if it’s the first card you’ve drawn this turn. When you reveal this card this way, you may cast it by paying [cost] rather than its mana cost.”

702.94b

If a player chooses to reveal a card using its miracle ability, they play with that card revealed until that card leaves their hand, that ability resolves, or that ability otherwise leaves the stack. (See rule 701.20a.)