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Mascot Interception

Mascot Interception

Sorcery

uncommon

This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.

$0.18 ✦ $0.08View on Scryfall →

Semantic Tags

Aggressivemechanical

Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.

Cost Reductionmechanical

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Strixhaven: School of Mages#110uncommon···

Rulings

2021-04-16

To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Mascot Interception). Mascot Interception’s mana value is always 4, no matter what the total cost to cast it was.